First try at PCG

So some time ago I saw this which seems very cool and AI inspired… very nice. Generating tile-based maps probabilistically from proceduralgeneration But implementing it was too hard, even though I know a bit of bayesian statistics. I like to spend well my time, so… Idea: Just sample the reference image directly. I’m sure it […]

What if I use convolutions and evolution?

So some time ago I improved the Simmulated Annealing system, I used a convnet + evolution. It just takes minutes to generate a good enough policy. Though I’ve not a video about how good it’s, I’ve a video of a controller generation that failed, that is, it should move towards a “movement vector” (I think […]